An Ability grants an effect that can be activated on demand by the player. If multiple Ability Powerups are collected, the player can switch between the available abilities.

If no sprite is present, it can be assumed that the ability is not yet implemented.

Sprite Ability Description Powerup ID
Bomb Kick Allows the player to walk up to a bomb and kick it in a straight line towards the next wall or player. 0x0006
Invincibility Grants the player invincibility for X seconds. Timer configured in Game Type. 0x000f
Bomb Freeze Freezes all Bomb timers for X seconds. Timer configured in Game Type. 0x0010
  Bomb Rain Places all available Bombs in random walkable spots on the map. N/I
  Gasoline Rain Replaces a certain percentage of floor tiles with gasoline spills randomly. N/I
  Earthquake All Bombs on the map will be moved in random directions. N/I
Powerup Radar Makes Powerups in nearby bricks visible for X seconds. Timer configured in Game Type. 0x0011
Line Bomb Places a Line of Bombs in front of the player for as many bombs as the player can place at once. Line can be ended prematurely by Walls. 0x0009
  Hyperspeed Temporarily increases Player Velocity by X pps for X seconds. Timer and boost configured in Game Type. This effect will ignore the configured speed limit. N/I
  Bomb Pickup Allows the player to Pickup and throw a Bomb. N/I
  Flamethrower Spawns fire on the next n tiles directly in front of the player. The current fire radius of the player will be used as n. Works like a Linear blast, just that it only goes in one direction. N/I
  Object Phasing Allows the player to walk through most tiles that aren’t solid walls for 15 seconds. N/I
  Wall Skip Allows the player to jump over a single Wall Tile to the next Walkable Tile. N/I
  Paint Trail Exclusive to Paint Bomb mode. Players will color any Tile they walk on for a configurable amount of seconds. N/I
  Chroma Shock Exclusive to Paint Bomb mode. Sends a Linear shockwave that can only hit opposing players. It will travel until it reaches a wall or a color border. N/I
  Smokescreen Creates a cloud of smoke that only the player who used the Ability can see through. N/I