MadBomber will feature various Powerups. Some of them will be direct clones of Bomberman LIVE Powerups, some will be original.

If no sprite is present, it can be assumed that the powerup is not yet implemented (with the exception of BombTypePowerup and AbilityPowerup).

Basic Powerups

These are part of the standard powerups that can be spawned into any game. They upgrade basic player properties and give the player different bombs.

Sprite Powerup Description Powerup ID
BombPowerup Increases the amount of bombs that can be placed at the same time by 1. 0x0001
FirePowerup Increases the radius of the bomb blast by 1. 0x0002
BurnTimePowerup Increases the amount of time the fire stays on the map by 50 milliseconds. 0x0003
N/A BombTypePowerup Gives the player an additional Bomb Type or replaces the current Bomb Type. Will be viewed as many different Powerups. See Bombs
N/A AbilityPowerup Gives the player an ability. Will be viewed as many different Powerups. See Abilities
FastIgnitionPowerup Decreases the FastIgnitionTime of a Bomb by 0.1 seconds. 0x0004
VelocityPowerup Increases the players Velocity. Experimentation is still needed to determine by how much. 0x0005

Special Powerups

These powerups should only be spawned in certain game types.

Sprite Powerup Description Powerup ID
KeyPowerup Grants the player a key which can be used for unlocking a LockedDoor Tile. 0x000a
  LimitedBombPowerup If playing with Limited Bombs enabled, grants the player an additional Bomb. N/I
HealthPowerup If playing with a health bar, grants the player an additional Hit Point. 0x0012