Tiles are the main building blocks of a map. There are various different types of Tiles. 

Tile Types

If no sprite is present, it can be assumed that the tile is not yet implemented.

There are various basic types of tiles. This describes the behavior and the properties of the tile.

Sprite ID Tile Name Description Properties
0x00 Floor A basic floor the players can walk on. Walkable
0x01 Wall A basic wall that can’t be passed or blown up. Solid
0x02 Brick A basic Brick that can be destroyed by a bomb. Breakable
0x03 Treasure Can be destroyed by a bomb and always contains a fixed Powerup. Breakable, PowerupAlwaysFixed
0x04 Ooze Can be walked on but will slow players down. Walkable, SlowDown
0x05 Glass Can be destroyed and won’t stop the bomb blast. Breakable, Soft
0x06 Gasoline Spill When hit by a bomb blast, all nearby Gasoline Spill Tiles will light on fire as well. Walkable, Burnable
0x07 Fireproof Floor Same as floor but stops bomb blasts. Walkable, Fireproof
0x08 Frozen Floor Causes players to keep moving until they hit a wall or another Tile. Walkable, Frozen
0x09 Tough Brick Same as Brick but takes two blasts to break. Breakable, Tough
0x0a Oil Drum Can be destroyed but will cause a blast when destroyed. The blast has a radius of 5 Tiles and uses the LinearWide BlastType. Breakable, Explosive, ExplosiveType.OilDrum
0x0b Teleporter Will transport the player to another Teleporter when walked on. Walkable, Teleporter
0x0c Deactivated Teleporter Can act as a target for another Teleporter but will not teleport players. Walkable
0x0d Water Bomb Blasts will pass through but Players cannot walk on it. Open
0x0e Time Bomb Explodes after a set time once the match started. TimeBomb
0x0f
0x10
0x11
0x12
Conveyor Belt When a player steps on it, they will be moved in any of the available 4 directions. This force cannot be counteracted by the player. Walkable, Conveyor
0x13 Hot Vent Bombs will instantly explode upon contact. Walkable, Hot
0x14 Magma Players will take a hit when they step on it. Bombs also instantly explode upon contact. Walkable, Deadly, Hot
0x15 Time Door Similar to Time Bombs, but simply vanishes instead of exploding. Solid, TimeDoor
0x16 Nitro Gunk A mix of Gasoline Spill and Ooze, burnable and slows the player. Walkable, Burnable, SlowDown
0x17 Ooze Capsule Turns the floor around it into Ooze when blown up. Breakable, Capsule, CapsuleType.OozeCapsule
0x18 Water Capsule Turns the floor around it into Water when blown up. Breakable, Capsule, CapsuleType.WaterCapsule
0x19 Ice Capsule Freezes the floor around it when blown up. Breakable, Capsule, CapsuleType.IceCapsule
0x1a Magma Capsule Turns the floor around it to Magma when blown up. Breakable, Capsule, CapsuleType.MagmaCapsule
0x1b Plasma Capsule Similar to Oil Drum. The blast has a radius of 7 Tiles and uses the LinearPlasma BlastType. Breakable, Explosive, ExplosiveType.PlasmaCapsule
0x1c Locked Door This would act as a wall until a player with the correct key walks on it, at which point it will vanish. Solid, LockedDoor
0x1d Bomb Blocker Bombs cannot be placed on this tile, otherwise behaves like regular floor. Walkable, BombBlock
0x1e Goal Triggers an instant win once a player walks onto the tile. Can be used for Adventures in Solo mode or Goal Rush in Multiplayer. Walkable, Goal
0x1f Void Textureless Tile, can be used for making maps non-rectangular. Solid
0x20 Spikes Similar to Magma but Bombs won’t explode. Players will die if they walk on it but Bombs can pass through (via Bomb Kick for example). Walkable, Deadly
  0x21 Acid A mix of Gasoline Spill and Magma, can be burned and will kill any player that walks on it. Walkable, Burnable, Deadly
  0x22 Vision Blocker Similar to Void. When players are surrounded by Vision Blockers, they will not be able to see Tiles outside of the enclosed Area. Solid, VisionBlocker