Tiles are the main building blocks of a map. There are various different types of Tiles.
Tile Types
If no sprite is present, it can be assumed that the tile is not yet implemented.
There are various basic types of tiles. This describes the behavior and the properties of the tile.
| Sprite | ID | Tile Name | Description | Properties |
|---|---|---|---|---|
![]() | 0x00 | Floor | A basic floor the players can walk on. | Walkable |
![]() | 0x01 | Wall | A basic wall that can’t be passed or blown up. | Solid |
![]() | 0x02 | Brick | A basic Brick that can be destroyed by a bomb. | Breakable |
![]() | 0x03 | Treasure | Can be destroyed by a bomb and always contains a fixed Powerup. | Breakable, PowerupAlwaysFixed |
![]() | 0x04 | Ooze | Can be walked on but will slow players down. | Walkable, SlowDown |
![]() | 0x05 | Glass | Can be destroyed and won’t stop the bomb blast. | Breakable, Soft |
![]() | 0x06 | Gasoline Spill | When hit by a bomb blast, all nearby Gasoline Spill Tiles will light on fire as well. | Walkable, Burnable |
![]() | 0x07 | Fireproof Floor | Same as floor but stops bomb blasts. | Walkable, Fireproof |
![]() | 0x08 | Frozen Floor | Causes players to keep moving until they hit a wall or another Tile. | Walkable, Frozen |
![]() | 0x09 | Tough Brick | Same as Brick but takes two blasts to break. | Breakable, Tough |
![]() | 0x0a | Oil Drum | Can be destroyed but will cause a blast when destroyed. The blast has a radius of 5 Tiles and uses the LinearWide BlastType. | Breakable, Explosive, ExplosiveType.OilDrum |
![]() | 0x0b | Teleporter | Will transport the player to another Teleporter when walked on. | Walkable, Teleporter |
![]() | 0x0c | Deactivated Teleporter | Can act as a target for another Teleporter but will not teleport players. | Walkable |
![]() | 0x0d | Water | Bomb Blasts will pass through but Players cannot walk on it. | Open |
![]() | 0x0e | Time Bomb | Explodes after a set time once the match started. | TimeBomb |
![]() | 0x0f 0x10 0x11 0x12 | Conveyor Belt | When a player steps on it, they will be moved in any of the available 4 directions. This force cannot be counteracted by the player. | Walkable, Conveyor |
![]() | 0x13 | Hot Vent | Bombs will instantly explode upon contact. | Walkable, Hot |
![]() | 0x14 | Magma | Players will take a hit when they step on it. Bombs also instantly explode upon contact. | Walkable, Deadly, Hot |
![]() | 0x15 | Time Door | Similar to Time Bombs, but simply vanishes instead of exploding. | Solid, TimeDoor |
![]() | 0x16 | Nitro Gunk | A mix of Gasoline Spill and Ooze, burnable and slows the player. | Walkable, Burnable, SlowDown |
![]() | 0x17 | Ooze Capsule | Turns the floor around it into Ooze when blown up. | Breakable, Capsule, CapsuleType.OozeCapsule |
![]() | 0x18 | Water Capsule | Turns the floor around it into Water when blown up. | Breakable, Capsule, CapsuleType.WaterCapsule |
![]() | 0x19 | Ice Capsule | Freezes the floor around it when blown up. | Breakable, Capsule, CapsuleType.IceCapsule |
![]() | 0x1a | Magma Capsule | Turns the floor around it to Magma when blown up. | Breakable, Capsule, CapsuleType.MagmaCapsule |
![]() | 0x1b | Plasma Capsule | Similar to Oil Drum. The blast has a radius of 7 Tiles and uses the LinearPlasma BlastType. | Breakable, Explosive, ExplosiveType.PlasmaCapsule |
![]() | 0x1c | Locked Door | This would act as a wall until a player with the correct key walks on it, at which point it will vanish. | Solid, LockedDoor |
![]() | 0x1d | Bomb Blocker | Bombs cannot be placed on this tile, otherwise behaves like regular floor. | Walkable, BombBlock |
![]() | 0x1e | Goal | Triggers an instant win once a player walks onto the tile. Can be used for Adventures in Solo mode or Goal Rush in Multiplayer. | Walkable, Goal |
![]() | 0x1f | Void | Textureless Tile, can be used for making maps non-rectangular. | Solid |
![]() | 0x20 | Spikes | Similar to Magma but Bombs won’t explode. Players will die if they walk on it but Bombs can pass through (via Bomb Kick for example). | Walkable, Deadly |
| 0x21 | Acid | A mix of Gasoline Spill and Magma, can be burned and will kill any player that walks on it. | Walkable, Burnable, Deadly | |
| 0x22 | Vision Blocker | Similar to Void. When players are surrounded by Vision Blockers, they will not be able to see Tiles outside of the enclosed Area. | Solid, VisionBlocker |





























